Hard Light Bridge/Tutorial


 * "Prop_wall_projector" redirects here. For the article, see Hard Light Bridge

Legend: Bold Text = Important Italic Text = Optional Prop_wall_projector is an emitter of a Hard Light Bridge.

Creation

 * Create an entity and change the field to "prop_wall_projector"

Keyvalues

 * Name
 * Name of the Hard Light Bridge.
 * Entity Scripts
 * Script Think Function
 * Pitch Yaw Roll
 * Orientation of the Hard Light Bridge.
 * Start Enabled
 * Should the Hard Light Bridge turn on automatically when the map starts?
 * Disable Placement Helper
 * Disable the automatically created info_placement_helper to prevent it from fighting with a custom one.

Inputs

 * AddOutput
 * CallScriptFunction
 * Disable
 * Disables the Hard Light Bridge.
 * Enable
 * Enables the Hard Light Bridge.
 * FireUser1 to FireUser4
 * Fire the OnUser outputs; see User Inputs and Outputs.
 * ''Kill
 * Removes this entity from the world.
 * KillHierarchy
 * Removes this entity and all its children from the world.
 * RunScriptFile
 * RunScriptCode
 * Use
 * Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input. This input is not included in Valve's FGDs.

Outputs

 * OnUser1 to OnUser4
 * Fired in response to the FireUser inputs; see User Inputs and Outputs.
 * OnKilled
 * Fired when the entity is killed and removed from the game.