Hard Light Bridge/Tutorial
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Tutorial |
Hard Light Bridge | |
---|---|
A close-up view of a Hard Light Bridge | |
General information | |
Affiliation | Aperture Science |
Alias(es) | Hard-Light Surface |
Type | Translucent surface |
Usage | |
Used by |
GLaDOS Chell Atlas and P-body |
Game information | |
Entity / spawn codes | prop_wall_projector |
Instance(s) | p2editor/bridge.vmf |
Model(s) | props_map_editor/bridge.mdl |
Tutorial | Yes |
- "Prop_wall_projector" redirects here. For the article, see Hard Light Bridge
Legend:
Bold Text = Important
Italic Text = Optional
Prop_wall_projector is an emitter of a Hard Light Bridge.
Creation[edit | edit source]
- Create an entity and change the field to "prop_wall_projector"
Keyvalues[edit | edit source]
- Name
- Name of the Hard Light Bridge.
- Entity Scripts
- Script Think Function
- Pitch Yaw Roll
- Orientation of the Hard Light Bridge.
- Start Enabled
- Should the Hard Light Bridge turn on automatically when the map starts?
- Disable Placement Helper
- Disable the automatically created info_placement_helper to prevent it from fighting with a custom one.
Inputs[edit | edit source]
- AddOutput
- CallScriptFunction
- Disable
- Disables the Hard Light Bridge.
- Enable
- Enables the Hard Light Bridge.
- FireUser1 to FireUser4
- Fire the OnUser outputs; see User Inputs and Outputs.
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- RunScriptFile
- RunScriptCode
- Use
- Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input. This input is not included in Valve's FGDs.
Outputs[edit | edit source]
- OnUser1 to OnUser4
- Fired in response to the FireUser inputs; see User Inputs and Outputs.
- OnKilled
- Fired when the entity is killed and removed from the game.
See also[edit | edit source]
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