Portal 2 Chapter 1 Test Chamber 00

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Chapter 1 - Introduction
sp_a1_intro1 (Container Ride)

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Next:

Chapter 1 - Test Chamber 01

Chapter 1 - Introduction
Portal 2 Chapter 1 Introduction - Test Chamber 00.png

Game:

Portal 2

Player:

Chell

Map:

sp_a1_intro1

Type:

Introduction
Cube- and button-based puzzle

Theme:

Clean (first wake-up)
Destroyed, Behind the Scenes (second wake-up)
Overgrown (Relaxation Vault and Test Chamber 00)

Location:

Music:

Volume 1
4. The Courtesy Call
5. Technical Difficulties
Larry Stephens - Offering (Smooth Jazz)

Objective:

Escape from the facility

 

Portal 2 Chapter 1 Introduction or Portal 2 Chapter 1 Test Chamber 00 (sp_a1_intro1) is the first level of Chapter 1 in Portal 2 and also the first level of the game. The first part of the level takes place in the Relaxation Chamber of the Aperture Science Extended Relaxation Center and is introduced to gameplay fundamentals, such as looking with the mouse and moving and activating objects. At the same time, the player is also introduced to the Announcer and Wheatley. The second part of the level provides a more detailed look of the Aperture Science facility while the player is transported to the first test chamber. The final part takes place in a dilapidated test chamber, and introduces the player to Portals, the Weighted Storage Cube and the way it interacts with the Heavy Duty Super-Colliding Super Button. After completing the test chamber, the player will encounter an Emancipation Grill and exit through the Chamberlock.

Transcript[edit | edit source]

Fade from white
Chell wakes up and gets out of bed

  • Announcer: "Good morning. You have been in suspension for -FIFTY- days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise."
  • Announcer: "You will hear a buzzer. When you hear the buzzer, look up at the ceiling. [BUZZER]"

Chell looks up at the ceiling

  • Announcer: "Good. You will hear a buzzer. When you hear the buzzer, look down at the floor. [BUZZER]"

Chell looks down at the floor

  • Announcer: "Good. This completes the gymnastic portion of your mandatory physical and mental wellness exercise."
  • Announcer: "There is a framed painting on the wall. Please go stand in front of it."

Chell stands in front of the painting

  • Announcer: "This is art. You will hear a buzzer. When you hear the buzzer, stare at the art. [BUZZER]"

Chell stares at the painting

  • Announcer: "You should now feel mentally reinvigorated. If you suspect staring at art has not provided the required intellectual sustenance, reflect briefly on this classical music."

Classical music is played but is shortly interrupted by a buzzer

  • Announcer: "Good. Now please return to your bed."

Chell goes back to bed
Fade to white
Fade from white
Chell gets out of bed, this time with her surrounding in a dilapidated state

  • Announcer: "Good morning. You have been in suspension for -nine nine nine nine nine... nine ni (continues repeating behind the following) This courtesy call is to inform you that all test subjects should vacate the Enrichment Center immediately. Any test subject not emerging from suspension at this time will be assumed to have exercised his or her right to remain in extended relaxation, for the duration of the destruction of this facility. If you have questions or concerns regarding this policy, or if you require a Spanish-language version of this message, feel free to take a complimentary piece of stationary from the desk drawer in front of you, and write us a letter. Good luck." (The latter part is overlaid with Wheatley's speech)
  • Wheatley: "Hello? Anyone in there?"
  • Wheatley: "Helloooo?"
  • Wheatley: "Are you going to open the door? At any time?"
  • Wheatley: "Hello? Can y--no?"
  • Wheatley: "Are you going to open this door? Because it's fairly urgent."
  • Wheatley: "Oh, just open the door! [to self] That's too aggressive. [loud again] Hello, friend! Why not open the door?"
  • Wheatley: "[to self] Hm. Could be Spanish, could be Spanish. [loud again] Hola, amigo! Abre la puerta! Donde esta--no. Um..."
  • Wheatley: "Fine! No, absolutely fine. It's not like I don't have, you know, ten thousand other test subjects begging me to help them escape. You know, it's not like this place is about to EXPLODE."
  • Wheatley: "Alright, look, okay, I'll be honest. You're the LAST test subject left. And if you DON'T help me, we're both going to die. Alright? I didn't want to say it, you dragged it out of me. Alright? Dead. Dos Muerte."

If Chell doesn't open the door:

  • Wheatley: "Hello!"
  • Wheatley: "Helloooooooooooo!"
  • Wheatley: "Go on!"
  • Wheatley: "Open the door!"
  • Wheatley: "Hello!"

Chell opens the door to reveal a blue-"eyed" metal sphere-shaped robot hanging on a rail

  • Wheatley: "HA! I knew someone was alive in here!" (Line is interrupted after "HA!" by the next line when Wheatley sees Chell)
  • Wheatley: "AH! Oh. My. God. You look terribl-- ummm... good. Looking good, actually."

Wheatley enters Chell's Relaxation Chamber via management rails

  • Wheatley: "Are you okay? Are you - Don't answer that. I'm absolutely sure you're fine. There's plenty of time for you to recover. Just take it slow."
  • Announcer: "Please prepare for emergency evacuation."
  • Wheatley: "Stay calm! 'Prepare' - that's all they're saying. 'Prepare.' It's all fine. Alright? Don't move. I'm gonna get us out of here."

Wheatley enters the roof from a secret panel

  • Wheatley: "Oh. You MIGHT want to hang onto to something. Word of advice, up to you."

An engine is heard starting up and things from the desk explode from impact

  • Wheatley: "You alright down there? Can you hear me? Hello?"

The engine shuts down and Wheatley exits the roof

  • Wheatley: "Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you've been under for... quite a lot longer, and it's not out of the question that you might have a very minor case of serious brain damage."
  • Wheatley: "But don't be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage."
  • Wheatley: "Do you understand what I'm saying? At all? Does any of this make any sense? Just tell me, 'Yes'."

Chell jumps

  • Wheatley: "Okay. What you're doing there is jumping. You just... you just jumped. But nevermind. Say 'Apple'. 'Aaaapple.'"
  • Wheatley: "Simple word. 'Apple'."

If Chell doesn't say 'Apple'/jumps:

  • Wheatley: "Just say 'Apple'. Classic. Very simple."
  • Wheatley: "Ay. Double Pee-Ell-Ee."
  • Wheatley: "Just say 'Apple'. Easy word, isn't it? 'Apple'."
  • Wheatley: "How would you use it in a sentence? 'Mmm, this apple's crunchy,' you might say. And I'm not even asking you for the whole sentence. Just the word 'Apple'."

Chell jumps again

  • Wheatley: "Okay, you know what? That's close enough. Just hold tight."

Wheatley enters the roof again

  • Announcer: "All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."

A section of the wall of Chell's Relaxation Chamber cracks open, revealing the Extended Relaxation Center. As Wheatley transports Chell through the Extended Relaxation Center, he hits several other Relaxation Chambers

  • Wheatley: "Okay, look, I wasn't going to mention this to you, but I am in pretty hot water here."
  • Wheatley: "How you doing down there? You still holding on?"
  • Wheatley: "The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects."
  • Wheatley: "Hold on! This is a bit tricky!"
  • Wheatley: "And of course nobody tells ME anything. Noooo. Why should they tell me anything?"
  • Wheatley: "Why should I be kept informed about the life functions of the ten thousand bloody test subjects I'm supposed to be in charge of?"
  • Wheatley: "Oi, it's close... can you see? Am I gonna make it through? Have I got enough space?"
  • Wheatley: "Agh, just... I just gotta get it through here..."
  • Wheatley: "Okay, I've just gotta concentrate!"
  • Wheatley: "And whose fault do you think it's going to be when the management comes down here and finds ten thousand flipping vegetables?"
  • Wheatley: "Aggh, see, now I hit that one, I hit that one..."
  • Wheatley: "Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one's gonna ask, don't worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead."
  • Wheatley: "Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready..."

Wheatley rams the wall with Chell's Relaxation Chamber, even though it is indicated on the wall that the docking station is 500 feet below

  • Wheatley: "Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!"

Wheatley hits the wall with the Relaxation Chamber once again

  • Wheatley: "Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"

Wheatley hits the wall one last time, this time breaking it and revealing an overgrown Enrichment Center. He exits the roof

  • Wheatley: "Whew. There we go! Now I'll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you're a good jumper. So... you've got that. You've got the jumping on your side. Just do your best, and I'll meet you up ahead."

If Chell stays and doesn't enter the Enrichment Center:

  • Wheatley: "Alright, off you go!"
  • Wheatley: "Go on. Just... March on through that hole."
  • Wheatley: "Yeah, it's alright. Go ahead."
  • Wheatley: "I know I've painted quite a grim picture of your chances. But if you simply stand here, we will both surely die."
  • Wheatley: "So, once again, just... move along. One small step and everything."
  • Wheatley: "Go on."
  • Wheatley: "On ya go."
  • Wheatley: "Your destination's probably not going to come meet us here. Is it? So go on."

Chell enters the Enrichment Center

  • Wheatley: "That's the spirit!"

As Chell navigates the overgrown facility, she stands on a fragile glass which breaks, dropping her to the dilapidated Relaxation Vault

  • Wheatley: "Good luck!"
  • Announcer: "Hello, and again, welcome to the Aperture Science Enrichment Center."
  • Announcer: "We are currently experiencing technical difficulties due to circumstances of potentially apocalyptic significance beyond our control."
  • Announcer: "However, thanks to Emergency Testing Protocols, testing can continue. These pre-recorded messages will provide instructional and motivational support, so that science can still be done, even in the event of environmental, social, economic, or structural collapse."
  • Announcer: "The portal will open and emergency testing will begin in three, two, one."

Two portals, one inside the Relaxation Vault and the other outside, opens
Chell goes through the portals and walks around the dilapidated Relaxation Vault to enter Test Chamber 00

  • Announcer: "Cube- and button-based testing remains an important tool for science, even in a dire emergency."
  • Announcer: "If cube- and button-based testing caused this emergency, don't worry. The odds of this happening twice are very slim."

Chell solves Test Chamber 00 and proceeds to the exit

  • Announcer: "Please note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it."

If the player has already passed through the Emancipation Grill after the "cube and button-based testing" information:

  • Announcer: "You have just passed through an Aperture Science Material Emancipation Grill, which vaporizes most Aperture Science equipment that touches it."

Fade to black
Level ends

Content[edit | edit source]

Mechanics[edit | edit source]


Hazards[edit | edit source]

  • Getting smacked in the head with the cube

Video walkthrough[edit | edit source]


By Howcast

Related achievements[edit | edit source]

Music[edit | edit source]

Main article: Portal 2 Soundtrack

Volume 1
4. The Courtesy Call
5. Technical Difficulties
Larry Stephens - Offering (Smooth Jazz)

Gallery[edit | edit source]

Trivia[edit | edit source]

  • When Chell first awakes, the mural depicts a man sitting on a beach. When she is woken up again, it shows a wolf on the beach howling at a full moon. The painting Chell is required to observe also changes its appearance to a night version, complete with full moon. The painting bears a striking resemblence to Lakeside Hideaway by Thomas Kinkade.
  • After Chell awakes the second time, the bed has a dent.

See also[edit | edit source]





Project Levels logo.png This article is part of Project Levels, a Portalpedia project that aims to write comprehensive articles on every level in the Portal series.